

Above: View from playerstart at entrance to Nobels structure. The placement of Cousteaus structure as above the playerstart is to instill in the player a sense or need to rise upwards, just as one would when underwater (in reference to Cousteau). Note that some sort of glitch meant that parts of the glass curve are missing in the above and below image.
Above: View when standing on the lower curve of the glass walls. Each glass wall is made up of rectangles to give a smooth curve. The shape and colour of the glass was chosen to give the impression of a wave, and a feeling of inundation, but without danger. A physics volume with low gravity surrounds the structure, meaning that the player is able to experience weightlessness, as though swimming in air, and is able to rise almost to the height of the glass, and be free to "fly in any direction". The glass walls means that the player is able to take in the vast open sky; freedom. 

A series of narrow openings, the middle of which leads to the next room. The opening is not immediately apparent unless you search for it.
The two openings present a choice to the player. The choice is part of the concept of searching. The stairs are similar in their shape, but different in their height. 
Underwater! If the player chooses to go through the pool in Room 4, they are forced to swim along the corridor, and should be careful not to drown before they find the way out. The theme of water, submersion, and surfacing, is a theme that links the two clients structures together.
The colour of light between each room is used as a tool to differenciate the different concepts and how they are explored.
The walls of the corridor, composed of a static mesh, are in juxtaposition with the irrigularly placed cubes that create the stairs. Similarities and differences.
I decided to change the structure of the building to more resemble a wave in the literal sense. Each curve is made up of rectangles. I am not sure whether to make a full circle of these or leave it as a section. Maybe a viewing platform in the middle?
The idea of the haphazardly constructed stairs is so that one has to 'search' for the best way across the cave, which will eventually contain water at the bottom. I am not sure whether to create